R.
H. Sapat College of Engineering, Management Studies & Research,
Nashik
SE
COMPUTER
Computer
Graphics & Gaming MCQ's
MCQ
for Unit I
1. The
Computer graphics can be
a. Data
Structures
b. Algorithms
c. Simulation
d. All
of these
2. Computer
graphics was first used by
a. William
fetter in 1960
b. James
fetter in 1969
c. James
gosling in 1991
d. John
Taylor in 1980
3. The
component of interactive computer graphics are
a. A
light pen
b. Display
unit
c. Bank
of switches
d. All
of these
4. Personal
computer become powerful during the late
a. 1960
b. 1970
c. 1980
d. 1950
5. Three
dimensional computer graphics become effective In the late
a. 1960
b. 1980
c. 1970
d. 1950
6. which
environment has been one of the most accepted tool for computer
graphics in business and graphics design studios
a. graphics
b. Macintosh
c. quake
d. multimedia
7. Graphics
is one of the_________ major key element in design of multimedia
application
a. Five
b. Three
c. Four
d. Eight
8. Three
dimensional graphics become popular in games designing , multimedia
and animation during the late
a. 1960
b. 1970
c. 1980
d. 1990
9. The
quake , one of the first fully 3D games was released in year
a. 1996
b. 1976
c. 1986
d. 1999
10. Types
of computer graphics are
a. Vector
and raster
b. Scalar
and raster
c. Vector
and scalar
d. None
of these
11. Vector
graphics is composed of
a. Pixels
b. Paths
c. Palette
d. None
of these
12. Raster
graphics are composed of
a. Pixels
b. Paths
c. Palette
d. None
of these
13. Raster
images are more commonly called
a. Pix
map
b. bitmap
c. both
a & b
d. none
of these
14. Pixel
can be arranged in a regular
a. One
dimensional grid
b. Two
dimensional grid
c. Three
dimensional grid
d. None
of these
15. The
brightness of each pixel is
a. Compatible
b. Incompatible
c. Both
a & b
d. None
of these
16. Each
pixel has ________basic color components
a. Two
or three
b. One
or two
c. Three
or four
d. None
of these
17. The
quantity of an image depend on
a. No.
of pixel used by image
b. No.
of line used by image
c. No.
of resolution used by image
d. None
18. Higher
the number 0f pixels,_______ the image quality
a. Bad
b. Better
c. Smaller
d. None
of above
19. A
palette can be defined as a finite set of colors for managing the
a. Analog
images
b. Digital
images
c. Both
a & b
d. None
of these
20. Display
card are
a. VGA
b. EGA
c. Both
a & b
d. None
of above
21. Display
card is used for the purpose of
a. Sending
graphics data to input unit
b. Sending
graphics data to output unit
c. Receiving
graphics data from output unit
d. None
of these
22. Several
graphics image file formats that are used by most of graphics system
are
a. GIF
b. JPEG
c. TIFF
d. All
of these
23. The
GIF format is much _________to be downloaded or uploaded over the www
a. Slower
b. Faster
c. Medium
d. None
of these
24. Once
a file is saved in JPEG format ,some data is lost
a. Temporarily
b. Permanently
c. Both
a & b
d. None
25. EPS
image file format is used for
a. Vector
graphics
b. Bitmap
c. Both
a & b
d. None
of these
26. TIFF
(tagged image file format )are used for
a. Vector
graphics
b. Bitmap
c. Both
a & b
d. None
of these
27. EPS
means
a. Entire
post script
b. Entire
post scale
c. Encapsulated
post script
d. None
of these
28. The
additive color models use the concept of
a. Printing
ink
b. Light
to display color
c. Printing
line
d. None
of these
29. The
subtractive color model use the concept of
a. Printing
ink
b. Light
to display color
c. Printing
line
d. None
of these
30. Color
apparent in additive model are the result of
a. Reflected
light
b. Transmission
of light
c. Flow
of light
d. None
of these
31. Color
apparent in subtractive model are the result of
a. Amount
of Reflected light
b. Transmission
of light
c. Flow
of light
d. None
of these
32. Two
dimensional color model are
a. RGB
and CMKY
b. RBG
and CYMK
c. RGB
and CMYK
d. None
33. RGB
model are used for
a. Computer
display
b. Printing
c. Painting
d. None
of these
34. CMYK
model are used for
a. Computer
display
b. Printing
c. Painting
d. None
of these
35. The
intersection of three primary RGB color produces
a. White
color
b. Black
color
c. Magenta
color
d. Blue
color
36. The
intersection of primary CMYK color produces
a. White
color
b. Black
color
c. Cyan
color
d. Magenta
color
37. The
RGB model display a much _______ percentage of the visible band as
compared to CMYK
a. Lesser
b. Larger
c. Medium
d. None
of these
38. Color
depth can be defined by ________ which can be displayed on a display
unit
a. Bits
per pixel
b. Bytes
per pixel
c. Megabyte
per pixel
d. None
of these
39. Each
bit represent
a. One
color
b. Two
color
c. Three
color
d. None
40. RGB
true color model has _______ color depth
a. 24bit
b. 32bit
c. 64bit
d. None
41. CMYK
true color model has _______ color depth
a. 24bit
b. 32bit
c. 64bit
d. None
42. Grey
scale images have a maximum color depth of
a. 8bit
b. 16bit
c. 24bit
d. 32bit
43. Graphics
with limited features is known as
a. Active
graphics
b. Passive
graphics
c. Grayscale
image
d. None
of these
44. Computer
of present time have much higher memory and ________ storage capacity
a. Much
smaller
b. Much
bigger
c. Much
slower
d. None
45. CRT
means
a. Common
ray tube
b. Cathode
ray tube
c. Common
ray tube
d. None
46. Refresh
CRT consist of
a. Glass
wrapper
b. The
phosphor viewing surface
c. The
electron gun assembly
d. All
of above
47. The
amount of time the phosphor produce light or shine is controlled by
chemical composition of the phosphor. This is known as
a. Persistence
b. Resistance
c. Generators
d. None
48. The
electron beam in a color picture tube is refreshed_______ times in a
second to make video realistic
a. 15
times
b. 25
times
c. 35
times
d. 45
times
49. DVST
means
a. Direct
view storage tube
b. Domain
view storage tube
c. Direct
view store tube
d. None
50. DVST
is rarely used today as part of
a. Input
device
b. Output
device
c. Display
systems
d. None
51. In
DVST , is there refresh buffer
a. Yes
b. No
c. Both
d. None
52. The
electron beam in DVST is designed to draw directly to
a. Phosphor
b. Storage
mesh
c. Glass
d. None
53. The
second grid in DVST is called
a. Phosphor
b. Storage
mesh
c. Collector
d. None
54. To
increase the energy of these slow moving electron and create a bright
picture in DVST , the screen is maintained at a
a. Low
positive potential
b. High
negative potential
c. High
positive potential
d. None
55. A
major disadvantage of DVST in interactive computer graphics is
a. Ability
to selectively erase part of an image
b. Inability
to selectively erase part of image from screen
c. Inability
to produce bright picture
d. None
56. Interactive
graphics is useful in
a. Training
pilots
b. Computer
aided design
c. Process
control
d. All
of these
57. The
origin of computer graphics was developed in
a. 1950
b. 1960
c. 1970
d. 1990
58. The
term business graphics came into use in late
a. 1950
b. 1960
c. 1970
d. 1990
59. Computer
graphics is used in many DTP software as
a. Photoshop
b. Paint
brush
c. Both
a & b
d. None
of these
60. Any
CRT based display must be refreshing at least_______ times a second
a. 20
b. 30
c. 40
d. 10
61. The
standardization is needed
a. To
make application programs more portable
b. To
increase their utility
c. To
allow them to use in different application environment
d. All
of these
62. GKS
stands for
a. Graphics
kernel system
b. Graphics
kernel stands
c. Generic
kernel system
d. None
of these
63. GKS
was developed by the
a. International
standards organization
b. National
standard organization
c. Both
a & b
d. None
of these
64. The
resolution of raster scan display is
a. Low
b. High
c. Medium
d. None
65. Random
scan systems are designed for
a. Line
drawing application
b. Pixel
drawing application
c. Color
drawing application
d. None
of these
66. Solid
pattern in random scan display is ____ to fill
a. Difficult
b. Easy
c. Not
fill
d. None
of these
67. Raster
scan is _______ expensive than random scan
a. More
b. Less
c. Both
a & b
d. None
68. Two
basic technique for producing color display with a CRT are
a. Shadow
mask and random scan
b. Beam
penetration method and shadow mask method
c. Random
scan and raster scan
d. None
of above
69. In
beam penetration method of color CRT, two layer of phosphor coated
are
a. Red
and blue
b. Red
and green
c. Blue
and green
d. None
of these
70. In
beam penetration method of color CRT, which layer is red and which is
green
a. Outer
is red and inner is green
b. Inner
is red and outer is green
c. Inner
is red and inner is green
d. None
71. A
shadow mask CRT has _____ phosphor color dots at each pixel position
a. 1
b. 2
c. 3
d. None
of these
72. Which
color is produced with the green and red dots only
a. Blue
b. Yellow
c. Magenta
d. White
73. Which
color s produced with the blue and red dots
a. Blue
b. Yellow
c. Magenta
d. White
74. Cyan
color is produced when the blue and green are activated
a. Equally
b. Unequally
c. Both
a & b
d. None
75. Which
technique of color CRT is used for production of realistic image
a. Shadow
mask method
b. Beam
penetration method
c. Both
a & b
d. None
of these
76. In
which method of CRT, convergence problem occur
a. Beam
penetration method
b. Shadow
mask method
c. Both
a & b
d. None
of these
77. Beam
penetration method is used in
a. Random
scan system
b. Raster
scan system
c. Both
a & b
d. None
of these
78. Shadow
mask method is used in
a. Random
scan system
b. Raster
scan system
c. Both
a & b
d. None
of these
79. Graphics
data is computed by processor in form of
a. Electrical
signals
b. Analog
signals
c. Digital
signals
d. None
of these
80. An
example of impact device is
a. Electrostatic
printer
b. Inkjet
printer
c. Line
printer
d. Laser
printer
81. To
generate the characters , which are required
a. Hardware
b. Software
c. Both
a & b
d. None
of these
82. The
method which uses array of dots for generating a character is called
a. Stoke
method
b. Bitmap
method
c. Star
bust method
d. None
of these
83. The
hardware devices contain
a. Color
printer / black white printer
b. Plotters
c. Both
a & b
d. None
84. An
example of black and white laser printer is
a. HP
4000
b. QMS
c. Both
a & b
d. None
85. An
example of color printer is
a. HP
4000
b. QMS
c. Both
a & b
d. None
86. Non
impact use various techniques to combine three color pigment ______
to produce a range of color patterns
a. Cyan
, magenta and yellow
b. Cyan
, white and black
c. Cyan
, white and yellow
d. Black
, magenta and yellow
87. Printers
produce output by either
a. Impact
method
b. Non
impact method
c. Both
a & b
d. None
of these
88. What
is name of temporary memory where the graphics data is stored to be
displayed on screen
a. RAM
b. ROM
c. Frame
buffer
d. None
89. The
division of the computer screen into rows and columns that define the
no. of pixels to display a picture is called
a. Persistence
b. Resolution
c. Encapsulated
post script
d. None
90. LCD
means
a. Liquid
crystal displays
b. Liquid
crystal data
c. Liquid
chrome data
d. None
91. LCD
are commonly used in
a. Calculators
b. Portable
c. Laptop
computers
d. All
of these
92. LCD
is an ______ device
a. Emissive
b. Non
emissive
c. Gas
discharge
d. None
of these
93. Plasma
panel is an __ device
a. Emissive
b. Non
emissive
c. Expensive
d. None
94. Plasma
device converts
a. Electrical
energy into light
b. Light
into electrical energy
c. Light
into graphical energy
d. None
of these
95. Plasma
panel have_________ resolution
a. High
b. Good
c. Both
a & b
d. Low
96. Plasma
panel are also called
a. Liquid
crystal display
b. Gas
discharge display
c. Non
emissive display
d. None
of these
97. The
basic graphical interactions are
a. Pointing
b. Positioning
c. Both
a & b
d. None
98. GUI
means
a. Graphical
user interface
b. Graphical
user interaction
c. Graphics
uniform interaction
d. None
99. Which
one is the basic input device in GUI
a. Mouse
b. Graphics
tablet
c. Voice
system
d. Touch
panel
100. Pen
or inkjet plotters use the following devices
a. Drum
b. Flat
bed
c. Both
a & b
d. None
of these
MCQ
for UNIT 02
- A pixel may be defined as
- Smallest size object
- Larger size object
- Medium size object
- None of these
- A position in plane known as
- Line
- Point
- Graphics
- None of these
- A line can be represented by
- One point
- Two points
- Three points
- Four points
- A vector can be defined as
- Intersection b/w two point position
- Difference b/w two point position
- Comparison b/w two point position
- None of these
- Bresanham circle algorithm uses the approach of
- Midpoint
- Point
- Line
- None of these
- The side effect of scan conversion are
- Aliasing
- Anti aliasing
- Both a & b
- None of these
- The process of reducing aliasing is called
- Resolution
- Anti aliasing
- Sampling
- None of these
- Two basic technique for anti aliasing in ray tracing algorithm are
- Pixel sampling and super sampling
- Adaptive sampling and super sampling
- Pixel sampling and super sampling
- None of these
- The problem of aliasing are
- Staircase
- Unequal brightness
- Picket fence problem
- All of these
- The technique to minimizing aliasing are
- Increased no of resolution
- Modify pixel intensities
- Super sampling
- All of these
- Lower persistence phosphorus is used in
- Animation
- Simple object
- Complex object
- All of these
- Lower persistence phosphorus needs_________ refresh rate
- Lower
- Higher
- Medium
- None of these
- Higher persistence phosphorus needs _________ refresh rate
- Lower
- Higher
- Medium
- None of these
- Higher persistence phosphorus is used in
- Animation
- Simple object
- Higher complex object
- All of these
- Phosphorus are of various types depending on
- color
- persistence
- both a & b
- none of these
- Interactive computer graphics uses various kind of input devices such as
- Mouse
- Graphic tablet
- Joystick
- All of these
- Input function are used for
- Control the data flow from these interactive devices
- Process the data flow from these interactive devices
- Both a & b
- None of these
- A graphics package contains
- No of housekeeping task such as clearing a display screen
- No of housekeeping task such as initializing parameters
- Both a & b
- None of these
- The interactive computer graphics involves________ way communication b/w computer and the user
- One
- Two
- Three
- four
- Interactive computer graphics enables a user to customize the graphics in _______
- Computer way
- His own way
- Both a & b
- None of these
- User can make any change on image with the use of
- Non-interactive graphics
- Interactive graphics
- Both a & b
- None of these
- The application area of computer graphics are
- Political
- Education and textbook
- CAD and entertainment
- All of these
- CAD means
- Car aided design
- Computer art design
- Computer aided design
- None of these
- DTP means
- Draw top publishing
- Desk top publishing
- Desk town publishing
- None of these
- PCBs can be drawn using the computer graphics
- In very efficiently way
- In a shorter time
- In a larger time
- Both a & b
- How many components of Interactive computer graphics are
- One
- Two
- Three
- four
- What are the components of Interactive computer graphics
- A digital memory or frame buffer
- A television monitor
- An interface or display controller
- All of these
- A display controller serves to pass the contents of
- Frame buffer to monitor
- Monitor to frame buffer
- Both a & b
- None of these
- The image is passed repeatedly to the monitor _____in order to maintain a steady picture on the screen
- 25 times a second
- 30 times a second
- 30 or more times a second
- None of these
- To store black and white images ,black pixels are represented by________ in the frame buffer and white pixels by_______
- Zero and one
- One and Zero
- Both a & b
- None of these
- A 16*16array of black and white pixels could be represented by________
- 64bytes
- 32bytes
- 128bytes
- 96bytes
- The display controller converts 0s and 1s into_______
- TV monitor
- Video signal
- Electronics signal
- None of these
- The image can be transmitted to the display point by________
- Line
- Segment
- Point
- None of these
- Which graphics application provides a proper dialogue box to help the user
- MS excel
- MS Paint
- MS word
- None of these
- The area of computer that is captured by an application is called
- Window
- View port
- Display
- None of these
- A basic interactive picture construction technique are
- Positioning and pointing, constraints
- Grid, gravity field, rubber band method
- Sketching, dragging, inking and painting
- All of these
- The movement of different attributes of image would make the image dynamic and such a dynamic effect is termed as ________
- Picture
- Animation
- Painting
- None of these
- Graphics output devices are
- Graphics tablet, mouse
- Keyboard
- Light pen, joystick
- None of these
- Which method are used to get and set the position of a pixel, object or text in active area of a desktop
- Drugging method
- Basic positioning method
- Sketching method
- Gravity field method
- The center of display screen is computed as
- X max ,y max
- Xmax/2,ymax/2
- Xmax/3,ymax/3
- None of these
- The function of a plotter is like a
- Monitor
- Projector
- printer
- None of these
- A plotter is capable of
- Printing a map
- Printing a similar images
- Both a & b
- None of these
- ______ ink is used in laser printer
- Wet
- Dry
- Both a & b
- None of these
- The cabinet in laser printer in which the ink is filled is called
- Cartage
- Toner
- Both a & b
- None of these
- An inkjet printer places_______ of ink onto paper to print an image
- Small droplets
- large droplets
- Both a & b
- None of these
- The size of these dot in inkjet printer usually lies between
- 50 to60 microns in diameter
- 20 to30 microns in diameter
- 30 to40 microns in diameter
- 10 to20 microns in diameter
- The speed of printing in inkjet printer is
- Fast
- Slow
- Not fast nor slow
- None of these
- The inkjet printer is mostly common due to their
- Low cost
- Performance
- Both a & b
- None of these
- LCD stands for
- Liquid core display
- Liquid crystal display
- Liquid crystal diagram
- None of these
- The LCD projector is the output device that is connected to the
- Monitor
- LCD
- CPU
- None of these
- The size of the projected contents in LCD projector depends on the distance between
- Projector and CPU
- Projector and target screen
- Projector and target memory
- None of these
- An LCD projector displays the contents in ________ manner than a simple monitor
- Less flexible
- More flexible
- Inflexible
- None of these
- How many types of LCD projector
- 1
- 2
- 3
- 4
- The types of LCD projector are
- Flat panel and laser
- Normal and roof mounted
- Mesh model and curved
- None of these
- The flat panel displays are________ in appearance
- Flat
- Curved
- Both a & b
- None of these
- A touch screen display is an
- Input device
- Output device
- Both a & b
- Neither input nor output
- The touch screen display shows the results of
- Computation
- Accept command and data from user for further computation
- Both a & b
- None of these
- The flat panel display is called an
- LCD monitor
- LED monitor
- Both a & b
- None of these
- A graphics tablet works on same principal as
- Light pen
- Monitor
- Projector
- None of these
- The voice recognition system takes the command from the user in the form of
- Writing
- Voice
- Both a& b
- None of these
- In the voice recognition system ,the voice is converted into
- Machine code
- Byte code
- Electrical signal
- None of these
- A joystick is a
- Graphics input device
- Graphics output device
- Both a & b
- None of these
- A joystick is consisting of a
- Pen
- Stick
- Microphone
- None of these
- joystick are often used to control
- Typing
- Video games
- Voice
- None of these
- The joystick often has _____ fire buttons to trigger some kind of action
- One
- More
- Both a & b
- None of these
- In which year ,mostly modern joystick use a USB interface for connection to the personal computer
- 2005
- 2007
- 2006
- 2008
- The light pen is an
- Graphics input device
- Graphics output device
- Both a & b
- None of these
- The functioning of a light pen is similar to mouse except that
- User can move the pointer
- User can select objects on the display screen by pointing to object with the pen
- Both a & b
- None of these
- A wireless mouse works on
- Infra blue radiation
- Infra red radiation
- Infra green radiation
- None of these
- A wireless mouse consists of ______parts
- One
- Two
- Three
- None of these
- The parts of wireless mouse is
- Cable and a mouse
- USB and a mouse
- CPU and a mouse
- None of these
- The mouse’s motion typically translates into
- Motion of a pointer on a display
- Motion of a pointer on a CPU
- Both a & b
- None of these
- How many types of keyboard
- 1
- 2
- 3
- 4
- Types of keyboard are
- Standard
- Gaming and multimedia
- Thumb sized
- numeric
- all of these
- Which are used to achieve the predetermined orientations and alignments of the objects
- Constraints
- Grid
- Gravity field
- None of these
- The major constraints are
- Horizontal alignment
- Vertical alignment
- Both a & b
- None of these
Unit III
1
|
A chain of connected line segments
is called a .........
|
|
a. Polyline
|
b. polysegment
|
|
c. polygon
|
d. polychain
|
|
2
|
A closed polyline is called a
...............
|
|
a. Polyline
|
b. polysegment
|
|
c. polygon
|
d. polychain
|
|
3
|
A polygon in which the line
segment joining any two points within the polygon lies completely
inside the polygon is called.........polygon
|
|
a. convex
|
b. concave
|
|
c. closed
|
d. complete
|
|
4
|
A polygon in which the line
segment joining any two points within the polygon may not lies
completely inside the polygon is called.........polygon
|
|
a. convex
|
b. concave
|
|
c. closed
|
d. complete
|
|
5
|
...........is a method for testing
a pixel inside of a polygon
|
|
a. even-odd
|
b. winding number
|
|
c. a & b
|
d. None of these
|
|
6
|
.........is a basic approach used
to fill the polygon
|
|
a. seed fill
|
b. scan line
|
|
c. a & b
|
d. None of these
|
|
7
|
The seed fill algorithm for
filling polygon is classified as ..........fill algorithm and
..........fill algorithm
|
|
a. flood , boundary
|
b. even, odd
|
|
c. edge, flood
|
d. boundary, scan
|
|
8
|
Polygon filling algorithms those
fill interior defined regions are called .........algorithms
|
|
a. flood fill
|
b. boundary fill
|
|
c. scan line
|
d. edge fill
|
|
9
|
Polygon filling algorithms those
fill boundary defined regions are called .........algorithms
|
|
a. flood fill
|
b. boundary fill
|
|
c. scan line
|
d. a & b
|
|
10
|
In a boundary fill algorithm for
filling polygon, boundary defined regions may be either
_______connected or ________connected.
|
|
a. 2, 4
|
b. 4,8
|
|
c. 8,16
|
d. 8,6
|
|
11
|
The getpixel function gives the
.........of specified pixel.
|
|
a. intensity
|
b. colour
|
|
c. size
|
d.shape
|
|
12
|
The putpixel function draws the
pixel with specified ..........
|
|
a. intensity
|
b. colour
|
|
c. size
|
d.shape
|
|
13
|
Seed fill algorithm for filling
algorithm is .......algorithm
|
|
a. recursive
|
b. non-recursive
|
|
c. a & b
|
d. None of these
|
|
14
|
Scan line algorithm for filling
algorithm is .......algorithm
|
|
a. recursive
|
b. non-recursive
|
|
c. a & b
|
d. None of these
|
|
15
|
The basic approach to represent
polygon is _________
|
|
a. polygon drawing primitive
approach
|
b. trapezoid approach
|
|
c. line and point approach
|
d. allof these
|
|
16
|
The process of selecting and
viewing the picture with different views is called........
|
|
a. clipping
|
b. windowing
|
|
c. segmenting
|
d. None of these
|
|
17
|
A process which divides each
element of the picture into it's visible and invisible portion,
allowing the invisible portion to be discarded is called
|
|
a. clipping
|
b. windowing
|
|
c. segmenting
|
d. None of these
|
|
18
|
A convenient Cartesian co-ordinate
system used for storing a picture in the computer memory is called
...........
|
|
a. x-y coordinate system
|
b. world
|
|
c. normalized
|
d. Viewing
|
|
19
|
When a picture is displayed on the
display device, it is measured in ............ co-ordinate system.
|
|
a. physical device
|
b. world
|
|
c. normalized
|
d. Viewing
|
|
20
|
Mapping the world co-ordinate into
physical device co-ordinate is called ...........
|
|
a. translation
|
b. homogeneous transformation
|
|
c. co-ordinate conversion
|
d. viewing transformation
|
|
21
|
A finite world co-ordinate area
selected to perform a viewing transformation for display is called
............
|
|
a. window
|
b. segment
|
|
c. clip
|
d. view port
|
|
22
|
An area on a physical device to
which a window is mapped is called a ...........
|
|
a. clip window
|
b. segment
|
|
c. clip
|
d. view port
|
|
23
|
The region of a picture against
which an objects is to be clipped is called a ..............
|
|
a. clip window
|
b. segment
|
|
c. clip
|
d. view port
|
|
24
|
The line is said to be interior to
the clipping window if ...........points is/are interior to the
window.
|
|
a. any line
|
b. one end
|
|
c. both end
|
d. any two
|
|
25
|
Cohen Sutherland subdivision line
clipping algorithm uses .......regions with different codes.
|
|
a. 8
|
b. 6
|
|
c. 4
|
d. 9
|
Unit IV
- Basic geometric transformation include
- Translation
- Rotation
- Scaling
- All of these
- Some additional transformation are
- Shear
- Reflection
- Both a & b
- None of these
- The transformation in which an object is moved in a minimum distance path from one position to another is called
- Translation
- Scaling
- Rotation
- Reflection
-
- The transformation in which an object is moved from one position to another in circular path around a specified pivot point is called
- Translation
- Scaling
- Rotation
- Reflection
- The transformation in which the dimension of an object are changed relative to a specified fixed point is called
- Translation
- Scaling
- Rotation
- Reflection
- The selection and separation of a part of text or image for further operation are called
- Translation
- Shear
- Reflection
- Clipping
- The complex graphics operations are
- Selection
- Separation
- Clipping
- None of these
- In computer graphics, a graphical object is known as
- Point
- Segment
- Parameter
- None of these
- An object can be viewed as a collection of
- One segment
- Two segment
- Several segments
- None of these
- Every segment has its own attributes like
- Size, visibility
- Start position
- Image transformation
- All of these
- By using the attributes of segment , we can________ any segment
- Change
- Control
- Print
- None of these
-
- A two-dimensional array contain the details of all the segment are called
- Segmentation table
- Segment name
- Operation
- None of these
-
- We assign all the attributes of segment under this
- Segment name
- Segment size
- Array
- None of these
- The initial size of segment will be_______
- 1
- 0
- 2
- 3
- The removal of a segment with its details are called
- Alter the segments
- Deletion of segments
- Closing the segment
- None of these
- Deletion of any segment is much________ than creation of any new segment
- Easier
- Difficult
- Higher
- None
- _______is very important in creating animated images on the screen
- Image transformation
- Morphing
- Clipping
- None of these
- Which attributes of image transformation change the size of an image corresponding to the x-axis and y-axis
- SCALE-X
- SCALE-Y
- Both a & b
- None of these
- Which attributes of image transformation change the position of image corresponding to the x-axis and y-axis
- TRANSLATE-X
- TRANSLATE-Y
- Both a & b
- None of these
- Which attributes of image transformation rotate the image by a given angle
- TRANSLATE-X
- TRANSLATE-Y
- Both a & b
- None of these
- Which attributes of image transformation rotate the image by a given angle
- ROTATE-X
- ROTATE-Y
- Both a & b
- None of these
- The graphics method in which one object is transformed into another object are called
- Clipping
- Morphing
- Reflection
- Shear
- Example of morphing are
- Oil takes the shape of a car
- A tiger turns into a bike
- Both a & b
- None of these
The transformation that produces a parallel
mirror image of an object are called
- Reflection
- Shear
- Rotation
- Scaling
- The transformation that disturbs the shape of an object are called
- Reflection
- Shear
- Rotation
- Scaling
- The process of mapping a world window in world coordinate system to viewport are called
- Transformation viewing
- View Port
- Clipping window
- Screen coordinate system
- In which transformation the shape of an object can be modified in x-direction ,y-direction as well as in both the direction depending upon the value assigned to shearing variables
- Reflection
- Shearing
- Rotation
- Scaling
- The process of extracting a portion of a database or a picture inside or outside a specified region are called
- Translation
- Shear
- Reflection
- Clipping
- The rectangle portion of the interface window that defines where the image will actually appear are called
- Transformation viewing
- View port
- Clipping window
- Screen coordinate system
- The space in which the image is displayed are called
- Screen coordinate system
- Clipping window
- World coordinate system
- None of these
- The rectangle space in which the world definition of region is displayed are called
- Screen coordinate system
- Clipping window or world window
- World coordinate system
- None of these
- The object space in which the application model is defined
- Screen coordinate system
- Clipping window or world window
- World coordinate system
- None of these
- The alteration of the original shape of an object, image, sound, waveform or other form of information are called
- Reflection
- Distortion
- Rotation
- None of these
- Two consecutive translation transformation t1 and t2 are
- Additive
- Subtractive
- Multiplicative
- None of these
- Two consecutive rotation transformation t1 and t2 are
- Additive
- Subtractive
- Multiplicative
- None of these
- Two consecutive scaling transformation t1 and t2 are
- Additive
- Subtractive
- Multiplicative
- None of these