Sunday 26 January 2014


Gokhale Education Society's
R. H. Sapat College of Engineering, Management Studies & Research, Nashik
SE COMPUTER

Computer Graphics & Gaming MCQ's
MCQ for Unit I

1.       The Computer graphics can be
a.       Data Structures
b.       Algorithms
c.       Simulation
d.      All of these
2.       Computer graphics was first used by
a.      William fetter in 1960
b.      James fetter in 1969
c.       James gosling in 1991
d.      John Taylor in 1980
3.       The component of interactive computer graphics are
a.      A light pen
b.      Display unit
c.       Bank of switches
d.      All of these
4.       Personal computer become powerful during the late
a.      1960
b.      1970
c.       1980
d.      1950
5.       Three dimensional computer graphics become effective In the late
a.      1960
b.      1980
c.       1970
d.      1950
6.       which environment has been one of the most accepted tool for computer graphics in business and graphics design studios
a.      graphics
b.      Macintosh
c.       quake
d.      multimedia
7.       Graphics is one of the_________ major key element in design of multimedia application
a.      Five
b.      Three
c.       Four
d.      Eight
8.       Three dimensional graphics become popular in games designing , multimedia and animation during the late
a.      1960
b.      1970
c.       1980
d.      1990
9.       The quake , one of the first fully 3D games was released in year
a.      1996
b.      1976
c.       1986
d.      1999
10.   Types of computer graphics are
a.      Vector and raster
b.      Scalar and raster
c.       Vector and scalar
d.      None of these
11.   Vector graphics is composed of
a.      Pixels
b.      Paths
c.       Palette

d.      None of these
12.   Raster graphics are composed of   
a.      Pixels
b.      Paths
c.       Palette
d.      None of these
13.   Raster images are more commonly called
a.      Pix map
b.      bitmap
c.       both a & b
d.       none of these
14.   Pixel can be arranged in a regular
a.       One dimensional grid
b.      Two dimensional grid
c.       Three dimensional grid
d.       None of these
15.   The brightness of each pixel is
a.       Compatible
b.      Incompatible
c.       Both a & b
d.       None of these
16.   Each pixel has ________basic color components
a.       Two or three
b.       One or two
c.       Three or four
d.       None of these
17.   The quantity of an image depend on
a.      No. of pixel used by image
b.       No. of line used by image
c.       No. of resolution used by image
d.       None
18.   Higher the number 0f pixels,_______ the image quality
a.       Bad
b.      Better
c.       Smaller
d.       None of above
19.   A palette can be defined as a finite set of colors for managing the
a.       Analog images
b.      Digital images
c.       Both a & b
d.       None of these
20.   Display card are
a.       VGA
b.       EGA
c.       Both a & b
d.       None of above
21.   Display card is used for the purpose of
a.       Sending graphics data to input unit
b.      Sending graphics data to output unit
c.       Receiving graphics data from output unit
d.       None of these
22.   Several graphics image file formats that are used by most of graphics system are
a.       GIF
b.       JPEG
c.       TIFF
d.      All of these
23.    The GIF format is much _________to be downloaded or uploaded over the www
a.       Slower
b.      Faster
c.       Medium
d.       None of these
24.   Once a file is saved in JPEG format ,some data is lost
a.       Temporarily
b.      Permanently
c.       Both a & b
d.       None
25.   EPS image file format is used for
a.       Vector graphics
b.       Bitmap
c.       Both a & b
d.       None of these
26.   TIFF (tagged image file format )are used for
a.       Vector graphics
b.      Bitmap
c.       Both a & b
d.       None of these
27.   EPS means
a.       Entire post script
b.       Entire post scale
c.       Encapsulated post script
d.       None of these
28.   The additive color models use the concept of
a.       Printing ink
b.      Light to display color
c.       Printing line
d.       None of these
29.    The subtractive color model use the concept of
a.      Printing ink
b.       Light to display color
c.       Printing line
d.       None of these
30.   Color apparent in additive model are the result of
a.       Reflected light
b.      Transmission of light
c.       Flow of light
d.       None of these
31.    Color apparent in subtractive model are the result of
a.      Amount of Reflected light
b.       Transmission of light
c.       Flow of light
d.       None of these
32.    Two dimensional color model are
a.       RGB and CMKY
b.       RBG and CYMK
c.       RGB and CMYK
d.       None
33.   RGB model are used for
a.      Computer display
b.       Printing
c.       Painting
d.       None of these
34.   CMYK model are used for
a.       Computer display
b.      Printing
c.       Painting
d.       None of these
35.   The intersection of three primary RGB color produces
a.      White color
b.       Black color
c.       Magenta color
d.       Blue color
36.   The intersection of primary CMYK color produces
a.       White color
b.      Black color
c.       Cyan color
d.       Magenta color
37.   The RGB model display a much _______ percentage of the visible band as compared to CMYK
a.       Lesser
b.      Larger
c.       Medium
d.       None of these
38.   Color depth can be defined by ________ which can be displayed on a display unit
a.      Bits per pixel
b.       Bytes per pixel
c.       Megabyte per pixel
d.       None of these
39.   Each bit represent
a.       One color
b.      Two color
c.       Three color
d.       None
40.   RGB true color model has _______ color depth
a.      24bit
b.       32bit
c.       64bit
d.       None
41.   CMYK true color model has _______ color depth
a.       24bit
b.      32bit
c.       64bit
d.       None
42.   Grey scale images have a maximum color depth of
a.      8bit
b.       16bit
c.       24bit
d.       32bit
43.   Graphics with limited features is known as
a.       Active graphics
b.      Passive graphics
c.       Grayscale image
d.       None of these
44.    Computer of present time have much higher memory and ________ storage capacity
a.       Much smaller
b.      Much bigger
c.       Much slower
d.       None
45.   CRT means
a.       Common ray tube
b.      Cathode ray tube
c.       Common ray tube
d.       None
46.   Refresh CRT consist of
a.       Glass wrapper
b.       The phosphor viewing surface
c.       The electron gun assembly
d.      All of above
47.   The amount of time the phosphor produce light or shine is controlled by chemical composition of the phosphor. This is known as
a.      Persistence
b.       Resistance
c.       Generators
d.       None
48.   The electron beam in a color picture tube is refreshed_______ times in a second to make video realistic
a.       15 times
b.      25 times
c.       35 times
d.       45 times
49.   DVST means
a.      Direct view storage tube
b.       Domain view storage tube
c.       Direct view store tube
d.       None
50.   DVST is rarely used today as part of
a.       Input device
b.       Output device
c.       Display systems
d.       None
51.   In DVST , is there refresh buffer
a.       Yes
b.      No
c.       Both
d.       None
52.   The electron beam in DVST is designed to draw directly to
a.       Phosphor
b.      Storage mesh
c.       Glass
d.       None
53.   The second grid in DVST is called
a.       Phosphor
b.       Storage mesh
c.       Collector
d.       None
54.   To increase the energy of these slow moving electron and create a bright picture in DVST , the screen is maintained at a
a.       Low positive potential
b.       High negative potential
c.       High positive potential
d.       None
55.   A major disadvantage of DVST in interactive computer graphics is
a.       Ability to selectively erase part of an image
b.      Inability to selectively erase part of image from screen
c.       Inability to produce bright picture
d.       None
56.   Interactive graphics is useful in
a.       Training pilots
b.       Computer aided design
c.       Process control
d.      All of these
57.   The origin of computer graphics was developed in
a.      1950
b.      1960
c.       1970
d.      1990
58.   The term business graphics came into use in late
a.       1950
b.       1960
c.       1970
d.       1990
59.   Computer graphics is used in many DTP software as
a.       Photoshop
b.       Paint brush
c.       Both a & b
d.       None of these
60.   Any CRT based display must be refreshing at least_______ times a second
a.       20
b.      30
c.       40
d.       10
61.   The standardization is needed
a.       To make application programs more portable
b.       To increase their utility
c.       To allow them to use in different application environment
d.      All of these
62.   GKS stands for
a.      Graphics kernel system
b.       Graphics kernel stands
c.       Generic kernel system
d.       None of these
63.   GKS was developed by the
a.       International standards organization
b.       National standard organization
c.       Both a & b
d.       None of these
64.   The resolution of raster scan display is
a.      Low
b.       High
c.       Medium
d.       None
65.   Random scan systems are designed for
a.      Line drawing application
b.       Pixel drawing application
c.       Color drawing application
d.       None of these
66.   Solid pattern in random scan display is ____ to fill
a.      Difficult
b.       Easy
c.       Not fill
d.       None of these
67.   Raster scan is _______ expensive than random scan
a.       More
b.      Less
c.       Both a & b
d.       None
68.   Two basic technique for producing color display with a CRT are
a.       Shadow mask and random scan
b.      Beam penetration method and shadow mask method
c.       Random scan and raster scan
d.       None of above
69.   In beam penetration method of color CRT, two layer of phosphor coated are
a.       Red and blue
b.      Red and green
c.       Blue and green
d.       None of these
70.   In beam penetration method of color CRT, which layer is red and which is green
a.      Outer is red and inner is green
b.       Inner is red and outer is green
c.       Inner is red and inner is green
d.       None
71.   A shadow mask CRT has _____ phosphor color dots at each pixel position
a.       1
b.       2
c.       3
d.       None of these
72.   Which color is produced with the green and red dots only
a.       Blue
b.      Yellow
c.       Magenta
d.       White
73.   Which color s produced with the blue and red dots
a.       Blue
b.       Yellow
c.       Magenta
d.       White
74.   Cyan color is produced when the blue and green are activated
a.      Equally
b.       Unequally
c.       Both a & b
d.       None
75.   Which technique of color CRT is used for production of realistic image
a.      Shadow mask method
b.       Beam penetration method
c.       Both a & b
d.       None of these
76.   In which method of CRT, convergence problem occur
a.       Beam penetration method
b.      Shadow mask method
c.       Both a & b
d.       None of these
77.   Beam penetration method is used in
a.      Random scan system
b.       Raster scan system
c.       Both a & b
d.       None of these
78.   Shadow mask method is used in
a.       Random scan system
b.      Raster scan system
c.       Both a & b
d.       None of these
79.   Graphics data is computed by processor in form of
a.      Electrical signals
b.       Analog signals
c.       Digital signals
d.       None of these
80.   An example of impact device is
a.       Electrostatic printer
b.       Inkjet printer
c.       Line printer
d.       Laser printer
81.   To generate the characters , which are required
a.       Hardware
b.       Software
c.       Both a & b
d.       None of these
82.   The method which uses array of dots for generating a character is called
a.       Stoke method
b.      Bitmap method
c.       Star bust method
d.       None of these
83.   The hardware devices contain
a.       Color printer / black white printer
b.       Plotters
c.       Both a & b
d.       None
84.   An example of black and white laser printer is
a.      HP 4000
b.       QMS
c.       Both a & b
d.       None
85.   An example of color printer is
a.       HP 4000
b.      QMS
c.       Both a & b
d.      None
86.   Non impact use various techniques to combine three color pigment ______ to produce a range of color patterns
a.      Cyan , magenta and yellow
b.      Cyan , white and black
c.       Cyan , white and yellow
d.      Black , magenta and yellow
87.   Printers produce output by either
a.      Impact method
b.      Non impact method
c.       Both a & b
d.      None of these
88.   What is name of temporary memory where the graphics data is stored to be displayed on screen
a.      RAM
b.      ROM
c.       Frame buffer
d.      None
89.   The division of the computer screen into rows and columns that define the no. of pixels to display a picture is called
a.      Persistence
b.      Resolution
c.       Encapsulated post script
d.      None
90.   LCD means
a.      Liquid crystal displays
b.      Liquid crystal data
c.       Liquid chrome data
d.      None
91.   LCD are commonly used in
a.      Calculators
b.      Portable
c.       Laptop computers
d.      All of these
92.   LCD is an ______ device
a.      Emissive
b.      Non emissive
c.       Gas discharge
d.      None of these
93.   Plasma panel is an __ device
a.      Emissive
b.      Non emissive
c.       Expensive
d.      None
94.   Plasma device converts
a.      Electrical energy into light
b.      Light into electrical energy
c.       Light into graphical energy
d.      None of these
95.   Plasma panel have_________ resolution
a.      High
b.      Good
c.       Both a & b
d.      Low
96.   Plasma panel are also called
a.      Liquid crystal display
b.      Gas discharge display
c.       Non emissive display
d.      None of these
97.   The basic graphical interactions are
a.      Pointing
b.      Positioning
c.       Both a & b
d.      None
98.   GUI means
a.      Graphical user interface
b.      Graphical user interaction
c.       Graphics uniform interaction
d.      None
99.   Which one is the basic input device in GUI
a.      Mouse
b.      Graphics tablet
c.       Voice system
d.      Touch panel
100.            Pen or inkjet plotters use the following devices
a.      Drum
b.      Flat bed
c.       Both a & b
d.      None of these
MCQ for UNIT 02

  1. A pixel may be defined as
    1. Smallest size object
    2. Larger size object
    3. Medium size object
    4. None of these
  1. A position in plane known as
    1. Line
    2. Point
    3. Graphics
    4. None of these
  1. A line can be represented by
    1. One point
    2. Two points
    3. Three points
    4. Four points
  1. A vector can be defined as
    1. Intersection b/w two point position
    2. Difference b/w two point position
    3. Comparison b/w two point position
    4. None of these
  1. Bresanham circle algorithm uses the approach of
    1. Midpoint
    2. Point
    3. Line
    4. None of these
  1. The side effect of scan conversion are
    1. Aliasing
    2. Anti aliasing
    3. Both a & b
    4. None of these
  1. The process of reducing aliasing is called
    1. Resolution
    2. Anti aliasing
    3. Sampling
    4. None of these
  1. Two basic technique for anti aliasing in ray tracing algorithm are
    1. Pixel sampling and super sampling
    2. Adaptive sampling and super sampling
    3. Pixel sampling and super sampling
    4. None of these
  1. The problem of aliasing are
    1. Staircase
    2. Unequal brightness
    3. Picket fence problem
    4. All of these
  1. The technique to minimizing aliasing are
    1. Increased no of resolution
    2. Modify pixel intensities
    3. Super sampling
    4. All of these
  1. Lower persistence phosphorus is used in
    1. Animation
    2. Simple object
    3. Complex object
    4. All of these
  1. Lower persistence phosphorus needs_________ refresh rate
    1. Lower
    2. Higher
    3. Medium
    4. None of these
  1. Higher persistence phosphorus needs _________ refresh rate
    1. Lower
    2. Higher
    3. Medium
    4. None of these
  1. Higher persistence phosphorus is used in
    1. Animation
    2. Simple object
    3. Higher complex object
    4. All of these
  1. Phosphorus are of various types depending on
    1. color
    2. persistence
    3. both a & b
    4. none of these
  1. Interactive computer graphics uses various kind of input devices such as
    1. Mouse
    2. Graphic tablet
    3. Joystick
    4. All of these
  2. Input function are used for
    1. Control the data flow from these interactive devices
    2. Process the data flow from these interactive devices
    3. Both a & b
    4. None of these
  1. A  graphics package contains
    1. No of housekeeping task such as clearing a display screen
    2. No of housekeeping task such as initializing parameters
    3. Both a & b
    4. None of these
  1. The interactive computer graphics involves________ way communication b/w computer and the user
    1. One
    2. Two
    3. Three
    4. four
  1. Interactive computer graphics enables a user to customize the graphics in _______
    1. Computer way
    2. His own way
    3. Both a & b
    4. None of these
  1. User can make any change on image with the use of
    1. Non-interactive graphics
    2. Interactive graphics
    3. Both a & b
    4. None of these
  1. The application area of computer graphics are
    1. Political
    2. Education and textbook
    3. CAD and entertainment
    4. All of these
  1. CAD means
    1. Car aided design
    2. Computer art design
    3. Computer aided design
    4. None of these
  1. DTP means
    1. Draw top publishing
    2. Desk top publishing
    3. Desk town publishing
    4. None of these
  1. PCBs can be drawn using the computer graphics
    1. In very efficiently way
    2. In a shorter time
    3. In a larger time
    4. Both a & b
  1. How many components of Interactive computer graphics are
    1. One
    2. Two
    3. Three
    4. four
  1. What are the components of Interactive computer graphics
    1. A digital memory or frame buffer
    2. A television monitor
    3. An interface or display controller
    4. All of these
  1. A display controller serves to pass the contents of
    1. Frame buffer to monitor
    2. Monitor to frame buffer
    3. Both a & b
    4. None of these
  1. The image is passed repeatedly to the monitor _____in order to maintain a steady picture on the screen
    1. 25 times a second
    2. 30  times a second
    3. 30 or more times a second
    4. None of these
  1. To store black and white images ,black pixels are represented by________ in the frame buffer and white pixels by_______
    1. Zero and one
    2. One and Zero
    3. Both a & b
    4. None of these
  1. A 16*16array of black and white pixels could be represented by________
    1. 64bytes
    2. 32bytes
    3. 128bytes
    4. 96bytes
  1. The display controller converts 0s and 1s into_______
    1. TV monitor
    2. Video signal
    3. Electronics signal
    4. None of these
  1. The image can be transmitted to the display point by________
    1. Line
    2. Segment
    3. Point
    4. None of these
  1. Which graphics application provides a proper dialogue box to help the user
    1. MS excel
    2. MS Paint
    3. MS word
    4. None of these
  1. The area of computer that is captured by an application is called
    1. Window
    2. View port
    3. Display
    4. None of these
  1. A basic interactive picture construction technique are
    1. Positioning and pointing, constraints
    2. Grid, gravity field, rubber band method
    3. Sketching, dragging, inking and painting
    4. All of these
  1. The movement of different attributes of image would make the image dynamic and such a dynamic effect is termed as ________
    1. Picture
    2. Animation
    3. Painting
    4.  None of these
  1. Graphics output devices are
    1. Graphics tablet, mouse
    2. Keyboard
    3. Light pen, joystick
    4. None of these
  1. Which method are used to get and set the position of a pixel, object or text in active area of a desktop
    1. Drugging method
    2. Basic positioning method
    3. Sketching method
    4. Gravity field method
  1. The center of display screen is computed as
    1. max ,y max
    2. Xmax/2,ymax/2
    3. Xmax/3,ymax/3
    4. None of these
  1. The function of a plotter is like a
    1. Monitor
    2. Projector
    3. printer
    4. None of these
  1. A plotter is capable of
    1. Printing a map
    2. Printing a similar images
    3. Both a & b
    4. None of these
  1. ______ ink is used in laser printer
    1. Wet
    2. Dry
    3. Both a & b
    4. None of these
  1. The cabinet in laser printer in which the ink is filled is called
    1. Cartage
    2. Toner
    3. Both a & b
    4. None of these
  1. An inkjet printer places_______ of ink onto paper to print an image
    1. Small droplets
    2. large droplets
    3. Both a & b
    4. None of these
  1. The size of these dot in inkjet printer usually lies between
    1. 50 to60 microns in diameter
    2. 20 to30 microns in diameter
    3. 30 to40 microns in diameter
    4. 10 to20 microns in diameter
  1. The speed of printing in inkjet printer is
    1. Fast
    2. Slow
    3. Not fast nor slow
    4. None of these
  1. The inkjet printer is mostly common due to their
    1. Low cost
    2. Performance
    3. Both a & b
    4. None of these
  1. LCD stands for
    1. Liquid core display
    2. Liquid crystal display
    3. Liquid crystal diagram
    4. None of these
  1. The LCD projector is the output device that is connected to the
    1. Monitor
    2. LCD
    3. CPU
    4. None of these
  1. The size of the projected contents in LCD projector depends on the distance between
    1. Projector and CPU
    2. Projector and target screen
    3. Projector and target memory
    4. None of these
  1. An LCD projector displays the contents in ________ manner than a simple monitor
    1. Less flexible
    2. More flexible
    3. Inflexible
    4. None of these
  1. How many types of LCD projector
    1. 1
    2. 2
    3. 3
    4. 4
  1. The types of LCD projector are
    1. Flat panel and laser
    2. Normal and roof mounted
    3. Mesh model and curved
    4.  None of these
  1. The flat panel displays are________ in appearance
    1. Flat
    2. Curved
    3. Both a & b
    4. None of these
  1. A touch screen display is an
    1. Input device
    2. Output device
    3. Both a & b
    4. Neither input nor output
  1. The touch screen display shows the results of
    1. Computation
    2. Accept command  and data from user for further computation
    3. Both a & b
    4. None of these
  1. The flat panel display is called an
    1. LCD monitor
    2. LED monitor
    3. Both a & b
    4. None of these
  1. A graphics tablet works on same principal as
    1. Light pen
    2. Monitor
    3. Projector
    4. None of these
  1. The voice recognition system takes the command from the user in the form of
    1. Writing
    2. Voice
    3. Both a& b
    4. None of these
  1. In the voice recognition system ,the voice is converted into
    1. Machine code
    2. Byte code
    3. Electrical signal
    4. None of these
  1. A joystick is a
    1. Graphics input device
    2. Graphics output device
    3. Both a & b
    4. None of these
  1. A joystick is consisting of a
    1. Pen
    2. Stick
    3. Microphone
    4. None of these
  1.  joystick are often used to control
    1. Typing
    2. Video games
    3. Voice
    4. None of these
  1. The  joystick often has _____ fire buttons to trigger some kind of action
    1. One
    2. More
    3. Both a & b
    4. None of these
  1. In which year ,mostly modern joystick use a USB interface for connection to the personal computer
    1. 2005
    2. 2007
    3. 2006
    4. 2008
  1. The light pen is an
    1. Graphics input device
    2. Graphics output device
    3. Both a & b
    4. None of these
  1. The functioning of a light pen is similar to mouse except that
    1. User can move the pointer
    2. User can select objects on the display screen by pointing to object with the pen
    3. Both a & b
    4. None of these
  1. A wireless mouse works on
    1. Infra blue radiation
    2. Infra red radiation
    3. Infra green radiation
    4. None of these
  1. A wireless mouse consists of ______parts
    1. One
    2. Two
    3. Three
    4. None of these
  1. The parts of wireless mouse is
    1. Cable and a mouse
    2. USB and a mouse
    3. CPU and a mouse
    4. None of these
  1. The mouse’s motion typically translates into
    1. Motion of a pointer on a display
    2. Motion of a pointer on a CPU
    3. Both a & b
    4. None of these
  1. How many types of keyboard
    1. 1
    2. 2
    3. 3
    4. 4
  1. Types of keyboard are
    1. Standard
    2. Gaming and multimedia
    3. Thumb sized
    4. numeric
    5. all of these
  1. Which are used to achieve the predetermined orientations and alignments of the objects
    1. Constraints
    2. Grid
    3. Gravity field
    4. None of these
  1. The major constraints are
    1. Horizontal alignment
    2. Vertical alignment
    3. Both a & b
    4. None of these
Unit III

1
A chain of connected line segments is called a .........

a. Polyline
b. polysegment

c. polygon
d. polychain
2
A closed polyline is called a ...............

a. Polyline
b. polysegment

c. polygon
d. polychain
3
A polygon in which the line segment joining any two points within the polygon lies completely inside the polygon is called.........polygon

a. convex
b. concave

c. closed
d. complete
4
A polygon in which the line segment joining any two points within the polygon may not lies completely inside the polygon is called.........polygon

a. convex
b. concave

c. closed
d. complete
5
...........is a method for testing a pixel inside of a polygon

a. even-odd
b. winding number

c. a & b
d. None of these
6
.........is a basic approach used to fill the polygon

a. seed fill
b. scan line

c. a & b
d. None of these
7
The seed fill algorithm for filling polygon is classified as ..........fill algorithm and ..........fill algorithm

a. flood , boundary
b. even, odd

c. edge, flood
d. boundary, scan
8
Polygon filling algorithms those fill interior defined regions are called .........algorithms

a. flood fill
b. boundary fill

c. scan line
d. edge fill
9
Polygon filling algorithms those fill boundary defined regions are called .........algorithms

a. flood fill
b. boundary fill

c. scan line
d. a & b
10
In a boundary fill algorithm for filling polygon, boundary defined regions may be either _______connected or ________connected.

a. 2, 4
b. 4,8

c. 8,16
d. 8,6
11
The getpixel function gives the .........of specified pixel.

a. intensity
b. colour

c. size
d.shape
12
The putpixel function draws the pixel with specified ..........

a. intensity
b. colour

c. size
d.shape
13
Seed fill algorithm for filling algorithm is .......algorithm

a. recursive
b. non-recursive

c. a & b
d. None of these
14
Scan line algorithm for filling algorithm is .......algorithm

a. recursive
b. non-recursive

c. a & b
d. None of these
15
The basic approach to represent polygon is _________

a. polygon drawing primitive approach
b. trapezoid approach

c. line and point approach
d. allof these
16
The process of selecting and viewing the picture with different views is called........

a. clipping
b. windowing

c. segmenting
d. None of these
17
A process which divides each element of the picture into it's visible and invisible portion, allowing the invisible portion to be discarded is called

a. clipping
b. windowing

c. segmenting
d. None of these
18
A convenient Cartesian co-ordinate system used for storing a picture in the computer memory is called ...........

a. x-y coordinate system
b. world

c. normalized
d. Viewing
19
When a picture is displayed on the display device, it is measured in ............ co-ordinate system.

a. physical device
b. world

c. normalized
d. Viewing
20
Mapping the world co-ordinate into physical device co-ordinate is called ...........

a. translation
b. homogeneous transformation

c. co-ordinate conversion
d. viewing transformation
21
A finite world co-ordinate area selected to perform a viewing transformation for display is called ............

a. window
b. segment

c. clip
d. view port
22
An area on a physical device to which a window is mapped is called a ...........

a. clip window
b. segment

c. clip
d. view port
23
The region of a picture against which an objects is to be clipped is called a ..............

a. clip window
b. segment

c. clip
d. view port
24
The line is said to be interior to the clipping window if ...........points is/are interior to the window.

a. any line
b. one end

c. both end
d. any two
25
Cohen Sutherland subdivision line clipping algorithm uses .......regions with different codes.

a. 8
b. 6

c. 4
d. 9
Unit IV
  1. Basic geometric transformation include

    1. Translation
    2. Rotation
    3. Scaling
    4. All of these

  1. Some additional transformation are

    1. Shear
    2. Reflection
    3. Both a & b
    4. None of these

  1. The transformation in which an object is moved in a minimum distance path from one position to another is called

    1. Translation
    2. Scaling
    3. Rotation
    4. Reflection


  1. The transformation in which an object is moved from one position to another in circular path around a specified pivot point is called

    1. Translation
    2. Scaling
    3. Rotation
    4. Reflection

  1. The transformation in which the dimension of an object are changed relative to a specified fixed point is called

    1. Translation
    2. Scaling
    3. Rotation
    4. Reflection

  1. The selection and separation of a part of text or image for further operation are called

    1. Translation
    2. Shear
    3. Reflection
    4. Clipping

  1. The complex graphics operations are

    1. Selection
    2. Separation
    3. Clipping
    4. None of these

  1.  In computer graphics, a graphical object is known as

    1. Point
    2. Segment
    3. Parameter
    4. None of these

  1. An object can be viewed as a collection of

    1. One segment
    2. Two segment
    3. Several segments
    4. None of these

  1. Every segment has its own attributes like

    1. Size, visibility
    2.  Start position
    3. Image transformation
    4. All of these

  1. By using the attributes of segment , we can________ any segment

    1. Change
    2. Control
    3. Print
    4. None of these


  1. A two-dimensional array contain the details of all the segment are called

    1. Segmentation table
    2. Segment name
    3. Operation
    4. None of these


  1. We assign all the attributes of segment under this

    1. Segment name
    2. Segment size
    3. Array
    4. None of these

  1. The initial size of segment will be_______

    1. 1
    2. 0
    3. 2
    4. 3

  1. The removal of a segment with its details are called

    1. Alter the segments
    2. Deletion of segments
    3. Closing the segment
    4. None of these

  1. Deletion of any segment is much________ than creation of any new segment

    1. Easier
    2. Difficult
    3. Higher
    4. None

  1. _______is very important in creating animated images on the screen

    1. Image transformation
    2. Morphing
    3. Clipping
    4. None  of these

  1. Which attributes of image transformation change the size of an image corresponding to the x-axis and y-axis

    1. SCALE-X
    2. SCALE-Y
    3. Both a & b
    4. None of these

  1. Which attributes of image transformation change the position of image corresponding to the x-axis and y-axis

    1. TRANSLATE-X
    2. TRANSLATE-Y
    3. Both a & b
    4. None of these


  1. Which attributes of image transformation rotate the image by a given angle

    1. TRANSLATE-X
    2. TRANSLATE-Y
    3. Both a & b
    4. None of these

  1. Which attributes of image transformation rotate the image by a given angle

    1. ROTATE-X
    2. ROTATE-Y
    3. Both a & b
    4. None of these

  1. The graphics method in which one object is transformed into another object are called

    1. Clipping
    2. Morphing
    3. Reflection
    4. Shear

  1. Example of morphing are

    1. Oil takes the shape of a car
    2. A tiger turns into a bike
    3. Both a & b
    4. None of these


The transformation that produces a parallel mirror image of an object are called

    1. Reflection
    2. Shear
    3. Rotation
    4. Scaling

  1. The transformation that disturbs the shape of an object are called

    1. Reflection
    2. Shear
    3. Rotation
    4. Scaling

  1. The process of mapping a world window in world coordinate system to viewport are called

    1. Transformation viewing
    2. View Port
    3. Clipping window
    4. Screen coordinate system

  1. In which transformation the shape of an object can be modified in x-direction ,y-direction as well as in both the direction depending upon the value assigned to shearing variables

      1. Reflection
    1. Shearing
    2. Rotation
    3. Scaling

  1. The process of extracting a portion of a database or a picture inside or outside a specified region are called

      1. Translation
    1. Shear
    2. Reflection
    3. Clipping

  1. The rectangle portion of the interface window that defines where the image will actually appear are called

    1. Transformation viewing
    2. View port
    3. Clipping window
    4. Screen coordinate system

  1. The space in which the image is displayed are called

    1. Screen coordinate system
    2. Clipping window
    3. World coordinate system
    4. None of these

  1. The rectangle space in which the world definition of region is displayed are called

    1. Screen coordinate system
    2. Clipping window or world window
    3. World coordinate system
    4. None of these

  1. The object space in which the application model is defined

    1. Screen coordinate system
    2. Clipping window or world window
    3. World coordinate system
    4. None of these

  1. The alteration of the original shape of an object, image, sound, waveform or other form of information are called

    1. Reflection
    2. Distortion
    3. Rotation
    4. None of these

  1. Two consecutive translation transformation t1 and t2 are

    1. Additive
    2. Subtractive
    3. Multiplicative
    4. None of these

  1. Two consecutive rotation transformation t1 and t2 are

    1. Additive
    2. Subtractive
    3. Multiplicative
    4. None of these



  1. Two consecutive scaling transformation t1 and t2 are
    1. Additive
    2. Subtractive
    3. Multiplicative
    4. None of these




















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